I've been testing the AISurface shader lately, and it works perfectly with the CPU production renderer, but it's giving me UV seams with the GPU. I tweaked every parameter that V-Ray has to offer and still couldn't fix the problem. The only way I was able to get rid of the UV seams is when I turned the "SSS Mix" parameter down to 0, which defeats the purpose of using the AISurface shader. If anyone knows a workaround, it would be much appreciated.
Thanks
Thanks
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